CHALLENGE

Paul, Enough Store founder, aims to revolutionize grocery shopping. His project: a zero-waste, RFID-powered, checkout-free store.

The challenge tackled during an Experience Haus short course in London: create an app integrating with the store and promoting eco-friendly shopping.

MY ROLE

  • Active participation in stakeholder interviews

  • Contributing to the finalization of design directions

  • Creating illustrations to bring the concept to life

  • Prototyping the app interface

PROJECT SCOPE

  • 4 Weeks

  • Remote collaboration, London

  • Team of designers, each developing individual concepts

CHECKOUT-FREE SHOP

BUILD POSITIVE HABIT

ENGAGE WTIH CHANGE

DESIGN PROCESS

The aim was to wow Paul and come up with an UI concept that would be solid starting point

The aim was to wow Paul and come up with an UI concept that would be solid starting point

Decoding the Founder's Vision

“It’s time for a sustainable shopping experience that reduces plastics in our oceans.”

“It’s time for a sustainable shopping experience that reduces plastics in our oceans.”

Paul, Enough's founder, had a clear vision for his start-up. The story was quite different when it came to his design brief - notthing was that straigth forward. The group distilled the core elements: mission, value proposition, features, and success metrics. This led to our key question:

HMW design a sustainable and innovative grocery experience that promotes good for the planet and your pocket?

HMW design a sustainable and innovative grocery experience that promotes good for the planet and your pocket?

HMW design a sustainable and innovative grocery experience that promotes good for the planet and your pocket?

HMW design a sustainable and innovative grocery experience that promotes good for the planet and your pocket?

Through stakeholder interview and analysis, we realized Paul needed a concept to bring life digitally—not just an app detailed architecture or user flow. We have only 4 weeks to deliver after all.

Through stakeholder interview and analysis, we realized Paul needed a concept to bring life digitally—not just an app detailed architecture or user flow.


We have only 4 weeks to deliver after all.

Through stakeholder interview and analysis, we realized Paul needed a concept to bring life digitally—not just an app detailed architecture or user flow.


We have only 4 weeks to deliver after all.

LET ME TELL YOU A STORY

"… what if we could make eco-friendly shopping as addictive as nurturing a virtual pet?"

"… what if we could make eco-friendly shopping as addictive as nurturing a virtual pet?"

We brainstormed ideas. I first imagined an Eco-Shopper Academy for fun sustainability education. Then, I focused on visualizing users' progress - growing a plant to show shopping impact. After all, Paul wanted to educate people to push for change.

Further, discovering Paul's marketing assets- vintage mascot, I merged it with the plant concept to align with his brand.

Inspired by 90s nostalgia, I connected the dots to Tamagotchi - the digital pet that demanded attention. The idea struck: make sustainable shopping as engaging as nurturing a virtual pet.

From plant growth, vintage mascot to tamagochi…

From plant growth, vintage mascot to tamagochi…

...the idea evolved into a gamified experience that tapped into the power of habit-forming apps and the satisfaction of watching something grow through positive actions.

IMPACT

“Zuzanna took our brief and delivered fantastic results”

“Zuzanna took our brief and delivered fantastic results”

Paul's enthusiasm validated the risk of focusing on abstract concepts over detailed deliverables. The Plant Guy idea resonated, offering a narrative to nurture sustainable shoppers and engage investors.


Because compelling narrative for the MVP it is essential for gaining momentum in the startup ecosystem.

MY SOLUTION - PLANT GUY

Your Pocket-Sized Eco-Conscience for Greener Shopping

Your Pocket-Sized Eco-Conscience for Greener Shopping

The aim here is to level up sustainable shopping into an interactive journey.

The aim here is to level up sustainable shopping into an interactive journey.

The aim here is to level up sustainable shopping into an interactive journey.

Whenever Plant Guy is happy or sad, users can interact with it by engaging in in-app challenges to heal or grow the character.


Whenever Plant Guy is happy or sad, users can interact with it by engaging in in-app challenges to heal or grow the character.


Whenever Plant Guy is happy or sad, users can interact with it by engaging in in-app challenges to heal or grow the character.

Track sustainability and know what it means.

Track sustainability and know what it means.

Track sustainability and know what it means.

Tracks shopping habits across stores - inspired by open banking concept.

The app does everything for user:

  • calculates CO2 from plastic packaging

  • contextualizes CO2 data for user understanding.


Tracks shopping habits across stores - inspired by open banking concept.

The app does everything for user:

  • calculates CO2 from plastic packaging

  • contextualizes CO2 data for user understanding.


Tracks shopping habits across stores - inspired by open banking concept.

The app does everything for user:

  • calculates CO2 from plastic packaging

  • contextualizes CO2 data for user understanding

CALCUALTE USER'S CO2

CALCUALTE USER'S CO2

CONTEXTULIZING CO2 DATA

CONTEXTULIZING CO2 DATA

Learn, earn, and grow with sustainable challenges.

Learn, earn, and grow with sustainable challenges.

Learn, earn, and grow with sustainable challenges.

Whenever Plant Guy is happy or sad, users can interact with it by engaging in in-app challenges to heal or grow the character.


Whenever Plant Guy is happy or sad, users can interact with it by engaging in in-app challenges to heal or grow the character.


Whenever Plant Guy is happy or sad, users can interact with it by engaging in in-app challenges to heal or grow the character.

Digital Pantry

Digital Pantry

Digital Pantry

The Digital Pantry streamlines store interactions, helping users navigate Enough's inventory and processes.


The Digital Pantry streamlines store interactions, helping users navigate Enough's inventory and processes.


The Digital Pantry streamlines store interactions, helping users navigate Enough's inventory and processes.

PRODUCT SCREEN

PRE-ORDER FEATURE

The Wallet Integration

The Wallet Integration

The Wallet Integration

This featureisn't just about convenience—it's a subtle reminder of sustainable choices.

This featureisn't just about convenience—it's a subtle reminder of sustainable choices.

This featureisn't just about convenience—it's a subtle reminder of sustainable choices.

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Case Studies

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Design by Zuza 2024

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Case Studies

More Case Studies - Coming soon

Design by Zuza 2024

Social

Case Studies

More Case Studies - Coming soon

Design by Zuza 2024

Social

Case Studies

More Case Studies - Coming soon

Design by Zuza 2024